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Scale layers proportionally
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Updated in Photoshop 21.0 (November 2019 release)
When transforming any layer type, dragging a corner handle now scales the layer proportionally by default, indicated by the Maintain Aspect Ratio button (Link icon) in the ON state in the Options bar. To change the default transform behavior to non-proportional scaling, simply turn OFF the Maintain Aspect Ratio (Link icon) button. The Shift key, while pressed, now acts as a toggle for the Maintain Aspect Ratio button. If the Maintain Aspect Ratio button is ON, the Shift key toggles it OFF while pressed and vice versa. Photoshop remembers your last transform behavior setting—proportional or non-proportional scaling—it will be your default transform behavior when you start Photoshop the next time.
How do I switch back to the legacy transform behavior?
From the menu bar, choose Edit (Win)/Photoshop (Mac) > Preferences > General, then select Legacy Free Transform.
TheFree Transform command lets you apply transformations (rotate, scale,skew, distort, and perspective) in one continuous operation. Youcan also apply a warp transformation. Instead of choosing differentcommands, you simply hold down a key on your keyboard to switchbetween transformation types.
Note:
If you are transforminga shape or entire path, the Transform command becomes the TransformPath command. If you are transforming multiple path segments (butnot the entire path), the Transform command becomes theTransform Points command.
Choose Edit > Free Transform.
If you are transforming a selection, pixel-basedlayer, or selection border, choose the Move tool . Thenselect Show Transform Controls in the options bar.
If you are transforming a vector shape or path,select the Path Selection tool . Thenselect Show Transform Controls in the options bar.
- To scale by dragging, do one of the following:
- If the Maintain Aspect Ratio button (Link icon) is ON in the Options bar, drag a corner handle to scale the layer proportionally.
- If the Maintain Aspect Ratio button (Link icon) is OFF in the Options bar, drag a corner handle to scale the layer non-proportionally.
- Hold down the Shift key while transforming to toggle between proportional and non-proportional scaling behavior.
To scale numerically, enter percentages in the Width and Height text boxes in the options bar. Click the Link icon to maintain the aspect ratio.
To rotate by dragging, move the pointer outside the bounding border (it becomes a curved, two‑sided arrow), and then drag. Press Shift to constrain the rotation to 15° increments.
To rotate numerically, enter degrees in the rotation text box in the options bar.
To distort relative to the center point of the bounding border, press Alt (Windows) or Option (Mac OS), and drag a handle.
To distort freely, press Ctrl (Windows) or Command (Mac OS), and drag a handle.
To skew, press Ctrl+Shift (Windows) or Command+Shift (Mac OS), and drag a side handle. When positioned over a side handle, the pointer becomes a white arrowhead with a small double arrow.
To skew numerically, enter degrees in the H (horizontal skew) and V (vertical skew) text boxes in the options bar.
To apply perspective, press Ctrl+Alt+Shift (Windows) or Command+Option+Shift (Mac OS), and drag a corner handle. When positioned over a corner handle, the pointer becomes a gray arrowhead.
To warp, click the Switch Between Free Transform And Warp Modes button in the options bar. Drag control points to manipulate the shape of the item or choose a warp style from the Warp pop‑up menu in the options bar. After choosing from the Warp pop‑up menu, a square handle is available for adjusting the shape of the warp.
To change the reference point, click a square on the reference point locator in the options bar.
To move an item, enter values for the new location of the reference in the X (horizontal position) and Y (vertical position) text boxes in the options bar. Click the Relative Positioning button to specify the new position in relation to the current position.
Note:
To undo the last handle adjustment, choose Edit > Undo.
- To scale by dragging, do one of the following:
Do one of the following to commit the transformation:
- Select a new tool.
- Click a layer in the Layers panel. (This action auto-commits changes and also selects the layer.)
- Click outside the canvas area in the document window.
- Click outside the bounding box in the canvas area.
- Press Enter (Windows) or Return (Mac OS), click the Commit button in the options bar, or double-click inside the transformation marquee.
To cancel the transformation, press Esc or click the Cancel button in the options bar.
Note:
When you transform a bitmap image(versus a shape or path), the image becomes slightly less sharpeach time you commit a transformation; therefore, performing multiplecommands before applying the cumulative transformation is preferableto applying each transformation separately.
More like this
Legend of Grimrock | |
---|---|
Developer(s) | Almost Human |
Publisher(s) | Almost Human |
Designer(s) | Petri Häkkinen Antti Tiihonen |
Programmer(s) | Petri Häkkinen |
Artist(s) | Juho Salila |
Writer(s) | Petri Häkkinen Antti Tiihonen |
Platform(s) | Microsoft Windows, OS X, Linux, iOS |
Release | Microsoft WindowsOS X, Linux
|
Genre(s) | Action role-playing, dungeon crawl |
Mode(s) | Single-player |
Legend of Grimrock is an action role-playing gamevideo game developed and published by Almost Human. The title is a 3D grid-based, real-time dungeon crawler based on the 1987 game Dungeon Master.[1] It was originally released for Microsoft Windows in April 2012, and later ported for OS X and Linux in December 2012 and iOS in May 2015.[citation needed]
Legend of Grimrock was the debut game of Almost Human, a four-man Finnish indie development team formed in February 2011, which self-financed the title's development.[2] A sequel, Legend of Grimrock II, was released in October 2014.
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Gameplay[edit]
Legend of Grimrock is a first-personaction role-playing game with tile-based movement and realtime game mechanics. Players control a party of one to four characters which they move through a 3D rendered grid-based dungeon, a style of gameplay popular in RPG games from the 1990s such as Dungeon Master[3] and Eye of the Beholder, from which Legend of Grimrock draws heavy inspiration.
Gameplay consists of a combination of puzzle solving and combat. Characters within the party gain experience for slaying creatures and beasts within the dungeon, allowing them to increase in level and progress skills which enhance combat abilities and allow the casting of new spells, and equipment is obtained through exploration and solving of puzzles throughout the dungeon. Many of the harder puzzles throughout the game are designed as bonuses, being optional to the progression through the dungeon but granting superior items and equipment for solving them.
In reference to its classic roots, the player has the option to switch on 'old-school mode' when beginning a new game. In this mode the game's map system is deactivated, leaving navigation through the dungeon's grid down to the player alone; this references the 1990s games which Grimrock is based on, which left remembering routes and paths through the dungeon completely down to the player. The game's digital manual contains a printable grid sheet which encourages players to chart their course through the game to this end.
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Plot[edit]
On top of Mount Grimrock, an airship carries a group of prisoners escorted by armed knights. The prisoners, sentenced by 'the court' for crimes against the King, have been sentenced to be thrown into the pit of Mount Grimrock, at which point their crimes will be absolved. However, no prisoner pardoned in this manner has ever returned.
On being sealed within the mountain, the prisoners make their way downwards through the levels of Grimrock Dungeon, guided by a disembodied voice which comes to them in their sleep promising that a way of escape for both it and the party awaits at the bottom of the dungeon. The party also occasionally finds notes from a previous wanderer of the dungeon named Toorum, who aside from offering clues to certain puzzles and hidden stashes of equipment, talks about his experiences of the dungeon's periodic tremors and the dungeon's design seemingly meant to be 'traversed from the top down'.
Eventually the party reaches the bottom level, signposted as 'Prison'. Inside, the source of the voice guides the player to reconstruct a broken machine which will activate a portal out of the dungeon, however upon assembling the parts and repairing it, the voice is revealed to be the machine itself, which manifests as a giant mechanical clockwork cube which attempts to crush the party. Escaping through a portal, the party locates the tomb of the creators of Grimrock Dungeon, who left behind scrolls explaining the dungeon's purpose of containing the machine, which they refer to as 'the Undying One', until 'the gears of time finally come to rest'. The tomb also contains a weapon designed to be used in the event of the Undying One's escape from confinement.
Using the weapon, which temporarily stuns the machine, the party disassemble the parts which they used to repair the Undying One and deal a fatal blow to it using spells of lightning. The Undying One eventually explodes and falls apart, triggering another tremor which shakes the dungeon apart. The last scenes show the party running down a stone hallway of the dungeon, before a beam of pale blue light explodes from Mount Grimrock, ascending to the sky. A gigantic crater is shown to be all that remains of Mount Grimrock, the final fate of the prisoners seemingly unknown.
Development and release[edit]
In 2001 LoG began as Dungeon Master[1]clonehobby project called Dungeon Master 2000 by a former Amigademoscenecoder.[4][5] Later it was renamed Escape from Dragon Mountain and released in its final version in 2004.[6][7] In early 2011 the developers decided to grow the project beyond being a simple clone and started aiming for commercial game quality.[3] The developers used also other games as inspiration for the game, including Eye of the Beholder and Ultima Underworld.[8] The developers established an indie video game company called 'Almost Human' located at Matinkylä, Espoo in Finland.[9] The four founding developers left the Finnish video game industry (Remedy Entertainment, Futuremark[9]) and started working on the game full-time, now named Legend of Grimrock.[10] A forum and development blog was set up and updated frequently.
The game was first released for the Windowsplatform on 11 April 2012 in DRM-free versions on the developer's website and GOG.com, and also a Steam version. On 4 October 2012, with the release of patch 1.3.1, an editor was included which allowed the creation of user generated dungeons & content and led to the development of a vivid moddingcommunity.[11]On 19 December 2012 the game was released as part of the Humble Indie Bundle 7[12] including newly developed ports of the game for Mac OS and Linux. While the Mac and Linux port were released in December 2012,[13] the iOS port did not materialize until May 2015.[14]In 2014 a live-action series, located in the Grimrock universe, from Wayside Creations (the makers of Fallout: Nuka Break) was funded through Kickstarter.[15]
An announced sequel, Legend of Grimrock II, was released on 15 October 2014.
Reception[edit]
Aggregator | Score |
---|---|
GameRankings | 81.50%[16] (PC) |
Metacritic | 82/100[17] (PC) |
Publication | Score |
---|---|
Edge | 7/10[1] |
Game Informer | 7.25/10[18] |
GameSpy | 90/100[19] |
IGN | 8.5/10[20] |
Inside Gaming | 80/100[21] |
Legend of Grimrock was generally well received by both critics and gamers upon release, garnering an average critic score of 82 from 49 reviews on Metacritic.[17] Reviewers generally praised the game for faithfully recreating the gameplay of old-school action RPGs into the modern era.
GameSpy gave the game a 4.5/5 'Great' rating, saying that 'the best aspect of Grimrock is its puzzles, which have been largely abandoned by RPG developers in this age of Internet hints and walkthroughs.'[19]Destructoid's Patrick Hancock awarded the game a score of 95/100, claiming 'Grimrock takes an old-school feel and injects it seamlessly into the modern era.'[22]Edge said that the game wasn't 'a love letter to Dungeon Master' but 'a near-facsimile', saying that 'Legend Of Grimrock replicates a classic faithfully enough to massage the nostalgia glands of anyone who played the original, and it's a test of the timelessness of an almost universally loved game.'[1]
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How to tell if a slot machine is hot. Some reviewers commented negatively on the game's combat system. Jon Blyth of PC Gamer praised the game's revival of Dungeon Master's classic gameplay, but commented on the 'exploitability' of the enemy AI, as 'any single enemy, no matter how tough, can be dominated by a series of cowardly stab-retreats and sidesteps'.[23] In their 7.25/10 review, Game Informer also stated that while the game's modern presentation of an old-school game format was a 'beautiful marriage', it failed in that 'its lazy monster design encourages the worst kind of tedious, mechanically abusive player behavior, though, which is a grave offense in the world of party-based RPGs.'[18]
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In January 2013, Almost Human announced that the game had sold over 600,000 copies.[24] In October 2014, Almost Human announced that the number of sold copies had reached 900,000.[25]
In 2017, the game was selected for a collection of 100 Finnish games, which were presented on the opening of the Finnish Museum of Games in Tampere.[26]
References[edit]
- ^ abcdEdge Staff (12 April 2012). 'Legend Of Grimrock review'. Edge. Retrieved 9 May 2012.
Legend Of Grimrock isn’t a love letter to Dungeon Master, the 1987 blend of subterranean exploration, survival, switches and traps. It’s a near-facsimile. But that’s not a fact Almost Human is trying to hide; it’s the selling point. Legend Of Grimrock replicates a classic faithfully enough to massage the nostalgia glands of anyone who played the original, and it’s a test of the timelessness of an almost universally loved game.
CS1 maint: discouraged parameter (link) - ^Caoili, Eric (25 April 2012). 'How Legend of Grimrock's dev rolled the dice and won'. Gamasutra. Retrieved 9 May 2012.CS1 maint: discouraged parameter (link)
- ^ abHäkkinen, Petri (16 April 2011). 'Escape from Dragon Mountain'. dungeon-master.com. Retrieved 9 November 2014.
[..] a game that we think is no longer a clone but an original game (strongly) inspired by DM.
CS1 maint: discouraged parameter (link) - ^Dungeon-Master.com forum - Escape from Dragon Mountain (2001)
- ^Internet Archive - dm2k (2002)
- ^Internet Archive - Escape from Dragon Mountain
- ^Dungeon Master Encyclopedia - Escape from Dragon Mountain
- ^'Legend of Grimrock - Welcome!'. 30 June 2011. Retrieved 5 December 2012.CS1 maint: discouraged parameter (link)
- ^ abhttp://www.grimrock.net/2011/07/14/the-almost-human-team/
- ^Announcement by PetriH 'Ok, time to reveal some secrets.. We have started an indie game company and we're now working on this full time (4 devs).[..] at http://www.grimrock.net/'(30-Jun-2011)
- ^Dungeon Editor Released + Special Sale
- ^Humble Bundle 7 includes Dungeon Defenders, Legend of Grimrock on techspot
- ^Tiihonen, Antti (22 September 2011). 'Our release plans'. Retrieved 9 November 2014.CS1 maint: discouraged parameter (link)
- ^http://www.grimrock.net/2015/05/07/legend-of-grimrock-ipad-launches-in-app-stores-worldwide/
- ^'Legend of Grimrock: The Series'. Kickstarter. Retrieved 11 July 2014.CS1 maint: discouraged parameter (link)
- ^'GameRankings: Legend of Grimrock (PC)'. GameRankings. Retrieved 17 April 2012.CS1 maint: discouraged parameter (link)
- ^ ab'Metacritic: Legend of Grimrock (PC)'. Metacritic. Retrieved 3 May 2012.CS1 maint: discouraged parameter (link)
- ^ abBiessener, Adam (4 April 2012). 'Old And New Meet With Mixed Results - Legend of Grimrock'. Game Informer. Retrieved 24 December 2012.CS1 maint: discouraged parameter (link)
- ^ abWilson, Jason (4 April 2012). 'Legend of Grimrock Review'. GameSpy. Retrieved 24 December 2012.CS1 maint: discouraged parameter (link)
- ^Meunier, Nathan (9 April 2012). 'Legend of Grimrock Review'. IGN. Retrieved 24 December 2012.CS1 maint: discouraged parameter (link)
- ^Jasicki, Jason (22 April 2012). 'Legend of Grimrock Review'. IGN. Retrieved 24 December 2012.CS1 maint: discouraged parameter (link)
- ^Devore, Jordan (4 December 2012). 'Review: Legend of Grimrock'. Destructoid. Retrieved 5 December 2012.CS1 maint: discouraged parameter (link)
- ^Blyth, Jon (17 April 2012). 'Legend of Grimrock review'. PC Gamer. Retrieved 5 December 2012.CS1 maint: discouraged parameter (link)
- ^'Recap 2012, Hello 2013! » Legend of Grimrock'. Grimrock.net. Retrieved 17 August 2013.CS1 maint: discouraged parameter (link)
- ^'News: Legend of Grimrock Sold 900,000 Copies'. gamershell.com. 2 October 2014. Retrieved 5 October 2014.CS1 maint: discouraged parameter (link)
- ^Muistatko vielä nämä suomalaiset klassikkopelit? Nämä 100 pääsevät Tampereen pelimuseoon on Aamulehti (15.12.2016)
External links[edit]
- Legend of Grimrock at MobyGames
Wikimedia Commons has media related to Legend of Grimrock. |